I loved it! It felt so nice to play and game me a Jak & Daxter vibe with how colorful and lively the world was. Great work :D
A downloadable game for Windows
You play as Alset, an armless engineer and inventor who has had her blueprints stolen. On your way to retrieve them you encounter puzzles and traps powered by the very same technology Alset invented.
A normal playthrough of this prototype can range from 10 to 15 minutes, but the game is also meant to be speedrun-friendly; responsive controls, no RNG, and a lot of shortcuts. This can cut down the time to less than 2 minutes. (Or maybe even less.)
An Xbox controller is recommended to play this game, and we can't guarantee reliable input if you use some other device.
We are six students from the University of Skövde, and this prototype was developed in our spare time during eight weeks. The game received a nomination for the category "Best Execution in Audio" for the Swedish Game Awards, and placed 3rd in the hobby category in the Game Development World Championship.
The development process can be watched here:
Development is currently on hold due to studies and other projects taking up our time.
Adam Wallberg - Director, Programmer, Designer, Composer, Artist
Sanna Ylvén - Producer, Designer, Artist
Carl Sjölander - 3D Artist
David Stenfors - Animator
Angelica Holst - Texture & 2D Artist
Felix Grönvall - Design & QA
Click download now to get access to the following files:
- Patch v1.1Sep 20, 2018
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I really enjoyed the game I hope you keep working on it!
Amazing game so far. I have a really crappy laptop and i could run it pretty good. now obviously later on if you guys keep going on this have settings for mouse, controllers, etc. But so far AMAZING keep up the good work.
check out my gameplay if youd like? :D
Thanks for playing! The controls are a bit finicky when using keyboard and mouse since the game was primarily developed for controllers.
I really like a lot of what's goin on here but something doesn't feel right and I suspect it has to do with the movement and perception of depth, full details at the end of the vid!
Thanks for the feedback! We agree with most of what you said. The very harsh learning curve is partly due to this being a 10 minute game and we wanted to fit some difficult platforming in there. ^^
I suspect the robots have stolen the blueprints. I hope we'll get to see if that's true in a future update. :)
Great little project guys. good Luckwobblyfootgamer